Technological Understanding from Preschool to University
A book for anyone who wants to integrate computational approaches and engage more thoughtfully with technological understanding—in preschool, primary school, high school, or higher education.
A book for anyone who wants to integrate computational approaches and engage more thoughtfully with technological understanding—in preschool, primary school, high school, or higher education.
A book for anyone who wants to incorporate computational things and take a more nuanced approach to technological understanding – in pre-school, in primary and lower secondary school, in upper secondary school (gymnasium) or in higher education.
This book offers a nuanced perspective on technological understanding and explains how not only screen-based technologies but also computational things can be incorporated into pedagogical activities in pre-school and into teaching in primary and lower secondary school, upper secondary school (gymnasium) and higher education. The book clarifies key concepts and provides examples that illustrate possible practices with computational things. Computational things are physical things that can be used to carry out algorithmic processes: they are found in robots, in paper-based decision trees – and in the learners themselves, when they physically model these processes. Computational things can be used in embodied learning processes across all subjects and curriculum themes and contribute to a nuanced understanding of technology.
The book is intended for anyone who wants to incorporate computational things and work with technological understanding in a more nuanced way – from pre-school to university.